

It is 100% certain there would be no steam, no valve and no Half Life. Doom was the reason that Gabe made Valve and got into game making at all. At least not in the way that matter and had the effect they did. Something like that just can’t get old.ġ00% they would not. Completely fat-free, fast, simple, tight controls, perfect length, outstanding pacing. OG Doom is one of the purest gaming experiences ever. Too bad the game came out exclusively on N64 at a time when Doom was dropping in popularity, and Goldeneye completely stole the scene shortly afterwards anyway. Pity about the game’s disproportionate passion for Barons, there‘s one behind every goddam door. Which is why I didn’t like Doom 2 as much and I’ve dropped it somewhere in the middle of E2: the emphasis is all on shooting there, and the level design is completely at the service of cheap traps and gang attacks.ĭoom 64 has some fantastic level design too. Doom 1 is about exploration as much as it is about killing. Also I played on Hurt Me Plenty, Ultra Violence just has too many enemies and that gets in the way of appreciating the level design imo. Save scumming is definitely recommended there. You take a few steps, a closet full of cacodemons has opened behind you and you’re at half health before you realize what’s going on. E3 tends to be all about closets in way too many instances. It’s true that E1 is still top Doom when it comes to level design.

I, too, played it to completion for the first time not long ago and had an absolute blast.
